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MultiAgentDecisionProcess
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AgentTOIFullyObservableSynced represents an agent that receives the true state, the joint observation and also the reward signal. More...
#include <AgentTOIFullyObservableSynced.h>
Public Member Functions | |
| virtual Index | Act (const std::vector< Index > &sIs, const std::vector< Index > &oIs, double reward)=0 |
| AgentTOIFullyObservableSynced (const PlanningUnitDecPOMDPDiscrete *pu, Index id) | |
| (default) Constructor More... | |
| AgentTOIFullyObservableSynced (const AgentTOIFullyObservableSynced &a) | |
| Copy constructor. More... | |
| virtual void | Sync (const std::vector< Index > &sIs, const std::vector< Index > &oIs, double reward)=0 |
| virtual | ~AgentTOIFullyObservableSynced () |
| Destructor. More... | |
Public Member Functions inherited from AgentDecPOMDPDiscrete | |
| AgentDecPOMDPDiscrete (const PlanningUnitDecPOMDPDiscrete *pu, Index id) | |
| (default) Constructor More... | |
| AgentDecPOMDPDiscrete (const AgentDecPOMDPDiscrete &a) | |
| Copy constructor. More... | |
| const PlanningUnitDecPOMDPDiscrete * | GetPU () const |
Public Member Functions inherited from SimulationAgent | |
| virtual Index | GetIndex () const |
| Retrieves the index of this agent. More... | |
| virtual bool | GetVerbose () const |
| If true, the agent will report more. More... | |
| void | Print () const |
| Print out some information about this agent. More... | |
| virtual void | ResetEpisode ()=0 |
| Will be called before an episode, to reinitialize the agent. More... | |
| virtual void | SetIndex (Index id) |
| Sets the index of this agent. More... | |
| virtual void | SetVerbose (bool verbose) |
| Set whether this agent should be verbose. More... | |
| SimulationAgent (Index id, bool verbose=false) | |
| (default) Constructor More... | |
| virtual std::string | SoftPrint () const |
| Return some information about this agent. More... | |
| virtual | ~SimulationAgent () |
| Destructor. More... | |
AgentTOIFullyObservableSynced represents an agent that receives the true state, the joint observation and also the reward signal.
Additionally, before acting, each agent's Sync() method gets called.
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inline |
(default) Constructor
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inline |
Copy constructor.
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inlinevirtual |
Destructor.
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pure virtual |