MultiAgentDecisionProcess
Timing.h File Reference
#include <iostream>
#include "Globals.h"
#include <time.h>
#include <string>
#include <map>
#include <vector>

Classes

struct  Timing::Times
 Stores the start and end of a timespan, in clock cycles. More...
 
class  Timing
 Timing provides a simple way of timing code. More...
 

Class Documentation

struct Timing::Times

Stores the start and end of a timespan, in clock cycles.

Class Members
clock_t end
bool hasEnded
clock_t start