MultiAgentDecisionProcess
AgentRandom Class Reference

AgentRandom represents an agent which chooses action uniformly at random. More...

#include <AgentRandom.h>

Inheritance diagram for AgentRandom:
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Public Member Functions

Index Act ()
 Returns an individual action uniformly at random. More...
 
Index Act (Index joI)
 Return an individual action index based on an individual observation index. More...
 
Index Act (Index sI, Index joI, double reward)
 Return an individual action based on state, last joint observation and reward. More...
 
Index ActFirstStage ()
 Return an individual action index for the first stage. More...
 
 AgentRandom (const PlanningUnitDecPOMDPDiscrete *pu, Index id)
 (default) Constructor More...
 
 AgentRandom (const AgentRandom &a)
 Copy constructor. More...
 
void ResetEpisode ()
 Will be called before an episode, to reinitialize the agent. More...
 
 ~AgentRandom ()
 Destructor. More...
 
- Public Member Functions inherited from AgentFullyObservable
 AgentFullyObservable (const PlanningUnitDecPOMDPDiscrete *pu, Index id)
 (default) Constructor More...
 
 AgentFullyObservable (const AgentFullyObservable &a)
 Copy constructor. More...
 
 ~AgentFullyObservable ()
 Destructor. More...
 
- Public Member Functions inherited from AgentDecPOMDPDiscrete
 AgentDecPOMDPDiscrete (const PlanningUnitDecPOMDPDiscrete *pu, Index id)
 (default) Constructor More...
 
 AgentDecPOMDPDiscrete (const AgentDecPOMDPDiscrete &a)
 Copy constructor. More...
 
const
PlanningUnitDecPOMDPDiscrete
GetPU () const
 
- Public Member Functions inherited from SimulationAgent
virtual Index GetIndex () const
 Retrieves the index of this agent. More...
 
virtual bool GetVerbose () const
 If true, the agent will report more. More...
 
void Print () const
 Print out some information about this agent. More...
 
virtual void SetIndex (Index id)
 Sets the index of this agent. More...
 
virtual void SetVerbose (bool verbose)
 Set whether this agent should be verbose. More...
 
 SimulationAgent (Index id, bool verbose=false)
 (default) Constructor More...
 
virtual std::string SoftPrint () const
 Return some information about this agent. More...
 
virtual ~SimulationAgent ()
 Destructor. More...
 
- Public Member Functions inherited from AgentLocalObservations
 AgentLocalObservations (const PlanningUnitDecPOMDPDiscrete *pu, Index id)
 (default) Constructor More...
 
 AgentLocalObservations (const AgentLocalObservations &a)
 Copy constructor. More...
 
 ~AgentLocalObservations ()
 Destructor. More...
 

Detailed Description

AgentRandom represents an agent which chooses action uniformly at random.

Constructor & Destructor Documentation

AgentRandom::AgentRandom ( const PlanningUnitDecPOMDPDiscrete pu,
Index  id 
)

(default) Constructor

AgentRandom::AgentRandom ( const AgentRandom a)

Copy constructor.

AgentRandom::~AgentRandom ( )

Destructor.

Member Function Documentation

Index AgentRandom::Act ( )

Returns an individual action uniformly at random.

References SimulationAgent::GetIndex(), PlanningUnitMADPDiscrete::GetNrActions(), and AgentDecPOMDPDiscrete::GetPU().

Referenced by Act(), and ActFirstStage().

Index AgentRandom::Act ( Index  oI)
inlinevirtual

Return an individual action index based on an individual observation index.

Implements AgentLocalObservations.

References Act().

Index AgentRandom::Act ( Index  sI,
Index  joI,
double  reward 
)
inlinevirtual

Return an individual action based on state, last joint observation and reward.

Implements AgentFullyObservable.

References Act().

Index AgentRandom::ActFirstStage ( )
inlinevirtual

Return an individual action index for the first stage.

Implements AgentLocalObservations.

References Act().

void AgentRandom::ResetEpisode ( )
virtual

Will be called before an episode, to reinitialize the agent.

Implements SimulationAgent.