Publications• Sorted by Date • Classified by Publication Type • Classified by Research Category • Multi-Objective Variable Elimination for Collaborative Graphical Games Diederik M. Roijers, Shimon Whiteson, and Frans A. Oliehoek. Multi-Objective Variable Elimination for Collaborative Graphical Games. In Proceedings of the Twelfth International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp. 1209–1210, 2013. DownloadAbstractIn this paper we propose <i>multi-objective variable elimination</i> (MOVE), an efficient solution method for <i>multi-objective collaborative graphical games</i> (MO-CoGGs), that exploits loose couplings. MOVE computes the convex coverage set, which can be much smaller than the Pareto front. In an empirical study, we show that MOVE can tackle multi-objective problems much faster than methods that do not exploit loose couplings. BibTeX Entry@inproceedings{Roijers13AAMAS,
author = {Diederik M. Roijers and
Shimon Whiteson and
Frans A. Oliehoek},
title = {Multi-Objective Variable Elimination for
Collaborative Graphical Games},
booktitle = AAMAS13,
year = {2013},
wwwnote = {Extended Abstract},
pages = {1209--1210},
url = {www.ifaamas.org/Proceedings/aamas2013/docs/p1209.pdf},
abstract = {
In this paper we propose \emph{multi-objective variable elimination}
(MOVE), an efficient solution method for \emph{multi-objective
collaborative graphical games} (MO-CoGGs), that exploits loose
couplings. MOVE computes the convex coverage set, which can be
much smaller than the Pareto front. In an empirical study, we
show that MOVE can tackle multi-objective problems much faster
than methods that do not exploit loose couplings.
}
}
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