Publications• Sorted by Date • Classified by Publication Type • Classified by Research Category • Multi-Objective Variable Elimination for Collaborative Graphical Games Diederik M. Roijers, Shimon Whiteson, and Frans A. Oliehoek. Multi-Objective Variable Elimination for Collaborative Graphical Games. In Proceedings of the Twelfth International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp. 1209–1210, 2013. DownloadAbstractIn this paper we propose <i>multi-objective variable elimination</i> (MOVE), an efficient solution method for <i>multi-objective collaborative graphical games</i> (MO-CoGGs), that exploits loose couplings. MOVE computes the convex coverage set, which can be much smaller than the Pareto front. In an empirical study, we show that MOVE can tackle multi-objective problems much faster than methods that do not exploit loose couplings. BibTeX Entry@inproceedings{Roijers13AAMAS, author = {Diederik M. Roijers and Shimon Whiteson and Frans A. Oliehoek}, title = {Multi-Objective Variable Elimination for Collaborative Graphical Games}, booktitle = AAMAS13, year = {2013}, wwwnote = {Extended Abstract}, pages = {1209--1210}, url = {www.ifaamas.org/Proceedings/aamas2013/docs/p1209.pdf}, abstract = { In this paper we propose \emph{multi-objective variable elimination} (MOVE), an efficient solution method for \emph{multi-objective collaborative graphical games} (MO-CoGGs), that exploits loose couplings. MOVE computes the convex coverage set, which can be much smaller than the Pareto front. In an empirical study, we show that MOVE can tackle multi-objective problems much faster than methods that do not exploit loose couplings. } }
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